Shrimp Leader/Ml Manager


Nombre de messages: 480 Age: 22 Localisation: Juste là --> Membre?: Yupe. Date d'inscription: 13/08/2007
Feuille de personnage Pseudo de RuneScape: Superlastic Niveau de combat: 119/129 Meilleur skill: Strength/Fletching/Attack/Fishing/Cooking
 | Sujet: Re: Album Photo Dim 20 Sep 2009 - 22:12 | |
| | kazekage a écrit: | | xsim111 a écrit: | | White a écrit: | | xsim111 a écrit: | | Non. Le drop rate du whip a beaucoup décendu. Vous en parlerez à Allan, lui qui en dropait plus de 3 par jour. |
Il n'y a pas de drop rate, c'est dans la tête ça  |
Alors j'imagine que tu drop aussi souvent des whip que des air rune? |
Much more +1 plOx? lol white , ya un drop rate xD tarrive pas au abyssal pi tu pogne une whip apres 5 abyssal la
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| Citation: | | Citation: | K Ous asks: I would like to ask preciesly how monster drops are calculated.
My questions are: 1. Are monster drops to a specific type of monster(I will use Tormented Demons for this example) determined as soon as it spawns, during the curse of the fight, or at the end of the kill?/
2. Is it calculated with factors like damage dealt, damage received, speed of the kill and others like the drop rate of a specific item(Dragon Claws), LSP* and ring of Wealth? does it use factors at all? and if so what are they? (*Loot Share Points)
3. Every monster spawn at a particular spot wich is diferent from other monsters in the same area, is the drop calculated as a total of all the monsters killed in that server? For example if whoever kills the 300th monster of that particular species gets the rare drop that we were all fighting for. or is it calculated for each individual spawn?
4. Does the number of monsters you have killed add to your lsp, even if its not the same type of monster? |
| Citation: | Mod Benny: 1. and 2. The number of kills you have gained is irrelevant. Only the loot affects your LootShare Points (LSP), but loot from one monster does affect your LSP in all situations, regardless of whether or not you are fighting the same type of monster.
Most drop tables are completely random in that they have a long list of possible items with different odds attached to them, and a random number is generated to select one of them. Some items, such as charms, are dropped separately from the monster specific item table Drop tables that are affected by other factors, such as the ring of wealth, may have this random number modified to improve the likelihood of better items being chosen. The ring of wealth, in particular, is not a wide-ranging factor, but only used in manually selected drop tables, so, in some cases, the ring of wealth may have an impact, and in other cases not.
3. Each drop is calculated individually. You are just as likely to get a specific drop on the first kill of a monster as you are on the 1,000th kill, and so on.
4. Yes. |
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http://devblog.runescape.com/view_post.ws?post_id=30 Effectivement, les drop rates sont les inventions des joueurs. Ils sont totalement aléatoires. Certains sont seulement choisi moins souvent par la drop table, mais pas à un intervalle régulier.
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http://wildownerz.niceboard.com/viewtopic.forum?t=3303 |
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